FANDOM

Profmouse

aka Mouse

  • I live in Melbourne, Australia
  • I was born on January 12
  • My occupation is Student in 2019 (yay)
  • I am Female


πŸ’™πŸ’œ== Adventure Time Kid ==πŸ’™πŸ’œ



KringleDragonBaby
BloatatoDragonBaby
ur cute
ur cute

About Me

PS4, PC & Mobile Gamer

I am level 47, with 9 islands and 220+ discovered dragons in my park. 13 of my dragons are gemstones, 1 Ovalith and 1 Crystalline generating 15 gems per week. I played this game during 2013/2014 but took a break from this game for several years, and so some parts of my park are not as upgraded as they should be.

Leave a message on my wall if you want to add me! I play daily, and have the following Galactic Dragons that you can use to breed them for yourself:

  • Antarian
  • Nova
  • Procyon

Currently Attempting:

  • Pepper + Frostfire = Trinket Dragon    (Epic Breeding Island)
  • Fire + Ribbon = Ribbon Dragon    (Coop breeding)
  • Pepper + Blue Fire = Trinket Dragon    (Breeding Cave)
Hello <insert name here>


πŸ’™πŸ’›πŸ’œ Love from Mouse (I don't sleep.)

β™₯ β™₯ ANYTHING BELOW THIS IS CODE TESTING, IGNORE. β™₯ β™₯

Bring 'Em Back

Create a way to make all dragons appear as Available during Bring 'Em Back without individually changing each dragon in the variable (apply this to decorations as well).

MAPPING
Dragonbox2/source=
if PAGENAME expired

check BEBactive
if active yes =available
if active no =expired

BEBactive=
if pagename is exempt (e.g. recent event content) = no
else = yes or no input

Create Template:BEBactive
BEBactive code:

{{#switch:{{{1}}}

| Exempt Dragon = 
| Exempt Decoration = 


| #default = Bring 'Em Back is live! Remove this text when it concludes.

}}

During Bring 'Em Back, having anything written after "|#default = " will make all content that is not written above it in the exempt section appear as Available.

Dragonbox/source code edit:

! style="width:25%;height:35px;border-top-style:hidden;border-left-style:hidden;" | {{Texttip|Limited|Limited dragons are only available for a set period of time, varies for each dragon.}}
| style="border-top-style:hidden;border-left-style:hidden;" |  {{#switch:{{{limited|{{#if:{{dv|{{{name|{{PAGENAME}}}}}|limited}}|{{dv|{{{name|{{PAGENAME}}}}}|limited}}}}}}}| Yes = {{#switch:{{{limited|{{#if:{{dv2|{{{name|{{PAGENAME}}}}}|limited}}|{{dv2|{{{name|{{PAGENAME}}}}}|limited}}|Expired}}}}}| Yes = <span style="font-size:125%;color:green;">'''AVAILABLE'''</span> | Available = <span style="font-size:125%;color:green;">'''AVAILABLE'''</span>| Expired = {{#if:{{BEBactive|{{PAGENAME}}}}|<span style="font-size:125%;color:green;">'''AVAILABLE'''</span>|<span style="font-size:125%;color:red;">'''EXPIRED'''</span>}}| #default = {{#if:{{BEBactive|{{PAGENAME}}}}|<span style="font-size:125%;color:green;">'''AVAILABLE'''</span>|<span style="font-size:125%;color:red;">'''EXPIRED'''</span>}}}}| Expired = {{#if:{{BEBactive|{{PAGENAME}}}}|<span style="font-size:125%;color:green;">'''AVAILABLE'''</span>|<span style="font-size:125%;color:red;">'''EXPIRED'''</span>}}|Event = <span style="font-size:125%;color:midnightblue;">'''AVAILABLE REWARD'''</span>| No = <span style="font-size:125%;color:#3a3a3a;">'''PERMANENT'''</span>| #default = ''' '''| =}}

Dragonbox2/source code edit:

! style="width:25%;height:35px;border-top-style:hidden;border-left-style:hidden;" | {{Texttip|Limited|Limited dragons are only available for a set period of time, varies for each dragon.}}
| style="border-top-style:hidden;border-left-style:hidden;" | {{#switch:{{{limited|{{#if:{{dv2|{{{name|{{PAGENAME}}}}}|limited}}|{{dv2|{{{name|{{PAGENAME}}}}}|limited}}}}}}}| Yes = <span style="font-size:125%;color:green;">'''AVAILABLE'''</span>| Available = <span style="font-size:125%;color:green;">'''AVAILABLE'''</span>| Expired = {{#if:{{BEBactive|{{PAGENAME}}}}|<span style="font-size:125%;color:green;">'''AVAILABLE'''</span>|<span style="font-size:125%;color:red;">'''EXPIRED'''</span>}}|Event = <span style="font-size:125%;color:midnightblue;">'''AVAILABLE REWARD'''</span>| No = <span style="font-size:125%;color:#3a3a3a;">'''PERMANENT'''</span>| #default = ''' '''| =}}

Decorationbox and Decorationbox2 code edit:

find:
Expired = <span style="font-size:125%;color:red;">'''EXPIRED'''</span>
replace with:
Expired = {{#if:{{BEBactive|{{PAGENAME}}}}|<span style="font-size:125%;color:green;">'''AVAILABLE'''</span>|<span style="font-size:125%;color:red;">'''EXPIRED'''</span>}}









β™₯ Complete β™₯

Event Countdown

I would like to update the Template:Event_Countdown to be more efficient. I'd also like to explore if there is a possible way to show a percentage, or something to depict how far through the event we are at the current time.


Basic Countdown/Counter:

Dragon_Countdown code:

Countdown Original


Edited Countdowns based on Dragon_Countdown

  • Variation One:
Last Day To Earn {{{2}}}

How to call it:

{{Event Countdown|12 January 2019|Spice}}

What it returns:

Last Day To Earn Spice

Or use this to edit the currency, date and event manually:

<center>
{|border="1" style="background-color:#ABB3C6; border-collapse:collapse; border-color:black; margin:auto; text-align:center; width:100%;"
|- style="background-color: #A0AEBB; border-color:black;"
!Last Day To Earn (event currency name here)
|-
|<span data-options="no-leading-zeros" data-end="toggle" data-toggle=".post-countdown" class="countdown" style="display:none; font-weight:bold;"><span class="countdowndate">(countdown date here) {{CountdownTime}} -0000</span><sub><span class="nocountdown">Javascript disabled.</span></sub> </span><span class="post-countdown" style="display:none; font-weight:bold;">The (event name here) event has ended.</span>
|}
</center>




NEW IDEAHow about making the code not appear 24 hours after it has reached 0, if that is even possible.
I should just calm down, too many ideas that I'm trying to implement at the same time. I still haven't finished learning what JavaScript is needed to add a percentage.

Note: If I am implementing the part that doesn't show the countdown after 0, it would probably require something with {{#if: | }}, but then I have to figure out how to find out if the timer has passed 0 using HTML.

Code for percentage:
Requires JavaScript. I am currently learning, and have the JavaScript in a note on my laptop.






Standard Islands Fix

Fix for the Standard Islands page:
The Standard Islands page currently has a Node-count limit exceeded error. I think condensing the Islandbox should fix this.
I have copied the entire page of Standard Islands, and the new compact version of the Islandbox can fix the error.





Below is the information to replace the Islandbox on the page Standard Islands.


Start Template - TEST


1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - 10th - 11th - 12th - 13th - 14th
15th - 16th - 17th - 18th - 19th - 20th - 21st - 22nd - 23rd - 24th - 25th


Starting Island
StandardIslandThemeWithPortal

Empty - Previous - Obstacles

Available Level 1
Buy Coin template 50
Sell Coin template N/A
Summon Time Instant
Game Description
This is your first magical floating island. Yes, Magical. Floating. Island. 'Nuff said.



End Template - TEST




Below is the information I have copied into Template:Islandbox2


Start Template


The following code is a condensed version of Template:Buildingbox, which was created by .
This template was created for the specific use of Standard Islands, to lower the node count and fix the "Node-count limit exceeded" error currently being experienced on the Standard Islands page. Use of this template with anything other than a Standard Island may result in insufficient or incorrect information.


Available Level N/A
Buy Coin template N/A
EXP NewExperienceIcon None
Size Standard Summon Time N/A
Game Description

End Template


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