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Tines of the Scar
TinesOfTheScar

During Event - After Event

Available Level 1
Individual Cost Magic template N/A
Cumulative Cost Magic template N/A
EXP NewExperienceIcon N/A
Event Light Magic Event, Dark Magic Event Size N/A
Reward Amount N/A Building Time N/A
Game Description
The wizards constructed this arcane apparatus to harness the wild magics of the Rift. The vast amount of magic that was cast into the rift successfully brought about the return of Light and Dark Magics to the world. Now, with its purpose complete, it stands as a reminder of this monumental event.


The Tines of the Scar is a structure with very special abilities that are said to be the key to uncover the Light and Dark dragons, who disappeared from history eons ago. 

To summon the dragons, the Tines of the Scar need to collect magic from every DragonVale park around the world. Depending on the type of magic that is sent to them, the Tines of the Scar change their appearance and enable the corresponding dragon and decorations to be released, along with unique rewards proportional to the amount of magic that each individual player sent to the structure.

Magic deposited to the light side contributed in the Light Magic Event, and magic deposited to the dark side contributed in the Dark Magic Event.

After the first element was released, players were only able to contribute to the remaining element, until the rewards for that type were released.

After November 15, 2013, the Tines of the Scar fulfilled their purpose, disappearing along with the Rift Island and officialy ending the Light and Dark Event.

The remains of this monumental structure were turned into the Rift Monuments, that were given to every player that contributed Magic to the Tines, thus preserving its legacy in Dragonvale's history.

Chronological Development

Additional elements on the Tines of the Scar appear in two phases; the first phase is a Light or Dark Magic indicator and the second phase adds an extension to it. In the case of Light Magic indicators, the extension is scroll-like with a gem; in the case of Dark Magic indicators, the extension is thorn-like and appears crystalline.

Chronological Development of the Tines of the Scar
Stage Light Indicator Light Extension Dark Indicator Dark Extension
First October 11, 2013 October 14, 2013 October 11, 2013 October 14, 2013
Second October 15, 2013 October 17, 2013 October 16, 2013 October 18, 2013
Third October 21, 2013 October 23, 2013 October 21, 2013 October 25, 2013
Fourth October 24, 2013 October 25, 2013 October 26, 2013 October 30, 2013
Fifth October 26, 2013 October 28, 2013 October 31, 2013 November 1, 2013
Sixth October 28, 2013 October 29, 2013 November 3, 2013 November 6, 2013
Seventh October 31, 2013 November 1, 2013 November 8, 2013 November 9, 2013
Eighth November 1, 2013 November 3, 2013 November 10, 2013 November 12, 2013
Ninth November 4, 2013 November 4, 2013 November 13, 2013 November 13, 2013
Tenth November 5, 2013 November 5, 2013 November 14, 2013 November 15, 2013
The Tines of the Scar appeared on October 9, 2013

Gallery

Notes

  • The Tines of the Scar was released on October 9, 2013, along with the Rift Egg Edifice, Light Vestige, Dark Remnant, Rift Monument, and the Rift Island.
  • The prism at the bottom of Tines of the Scar changed behavior according to the stored amount of magic:
    • 0 to 250 magic: prism is inert
    • 250 to 750 magic: prism sends magic sparks
    • 750 to 1500 magic: prism sends magic sparks and bubbles
  • On November 15, 2013, the Tines of the Scar description was changed. The previous description was: "The wizards have constructed this arcane apparatus to harness the wild magics of the Rift. They speculate that if enough magic is collected and channeled through the Rift, it will be a beacon to guide the long lost Light and Dark dragons back to our world."



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