It was long thought that this piece of land was lost in space and time, but apparently it was simply misplaced. Some clever wizards were able to find it again, which should give you more than enough space to create a glorious park!
Have you ever looked into the great open sky and thought to yourself, "Surely, there's room enough for another island?" Well, so did our suppliers! They reworked some of the magics holding your islands aloft, and now you can keep even more of them together without suffering any of the adverse affects found in testing!
There are those who might say that six floating islands is too many floating islands. Well, they're wrong. Clearly. This is a sixth island and our researchers tell us that it's just doing fine and that tiny earthquakes will die down over time.
The wizards say that this is the best island yet! They've improved upon the design by copying it directly from previous islands. And since those work so well, that can only be a good thing.
The wizard Nelgin Tuftknell always wanted to take things to the next level. Not satisfied with just ten islands in a park, he devised a spell to enable another island. Now they go to eleven!
From rare gems to exotic shrubberies, the well-traveled trader Joze has dealt in it all. The capstone of his career, however, will be the sale of an entire floating island. He won't tell anybody where he found it, but it's a great deal!
Some wizards and witches were having a problem with running out of space on their islands. Lucky enough, astronomancer Volell discovered the correct magical attenuations that now allows the thirteenth island to be summoned.
We've scooped, scavenged, and scraped up every bit of floating land we could to add to your massive dragon park. This latest piece is a bit untamed, but we're confident it's no match for your well-honed training skills!
The Great Nogard requested a fifteen wand salute when it was discovered this new island could be conjured. He got the students studying treat magic to do the honors, who unfortunately had their wands set to "seed" rather than "shoot fireworks". There's a dense amount of shrubbery on the island as a result, but the good news is everything smells like pumpermellons!
Sixteen islands?! You must be some kind of dragon-collecting expert! As an expert, you'll be pleased to hear that the Great Nogard himself oversaw the Official Committee for Keeping the Vale Islands Afloat (But Not Too Close To the Sun) in casting their floaty-no-crashy magic on this island.
Coinciding with the discovery of Color Cubes is the reveal of a 17th magical floating island! It's almost like this island willed itself into existence, hoping to be decorated and dazzled with dragons. But that's preposterous, of course. Everyone knows islands aren't alive. ...right?
This island rocks. No really, this island has a lot of rocks. The wizard Charles Jables wanted to see if he could create a rock so big it couldn't ever be moved. Turns out that he just made a lot of smaller rocks.
Ah, the nineteenth island. Before it, eighteen brethren. Proudly they stand--er, well, float--presenting your park, as dragon-filled as the hearts of your visitors. Without the islands, we'd literally have no ground to stand on. Let us take a moment to give the islands our thanks--can't hurt to stay on their good sides.
Twenty whole islands?! You must be one truly extraordinary dragon collector to need so many islands. The witches and wizards tip their pointy hat to you in honor of this accomplishment! The bards will sing songs of this occasion, surely.
Rumor has it that the twenty-first island was originally discovered by the witch Lanka Eddies. She was observing the natural behavior of the abyss dragon, and while it was rolling around in the deeps, the 21st island burst forth from the sea. Clambering onto the newly formed island, she has been guiding it to its destination in hopes that someone like you could use the additional space.
To whom do we owe the discovery of the twenty-second island? Why, wizard Toolie Doo, dualmancer extradonaire! After conjuring the island he stated:"you can ever have too many islands, so here is island twenty-two! You can never have too may islands, so here is island twenty-two!" We're pretty sure it's still just one island.
The wizards and witches really have no idea where this island came from. It just popped into existence on day around the same time as the twenty-second island. Perhaps it is a magical remnant of a bygone spell?
The witch who conjured this island originally called it Rhombicuboctahedron Island... It makes sense since she got her wizarding degree from STEM School of Magic. She changed it after nobody could pronounce it correctly.
This island was originally made entirely of nickel, but this proved problematic for any dragon with inherent metal magic... magnetic mayhem ensued. So, the island was encased in concrete then covered with soil and sod; crisis averted.
The wizards who conjured up the twenty-ninth island had rehearsed their spell for an entire lunar cycle. They wanted to make sure every incantation was performed correctly, or else they would have to wait another decade to try again. Luckily, it looks like the spell went off smoother than a satin dragon’s scales.
Although the Sixth Island was renumbered in the market, the in-game description still stated it as a "fifth" island, until a correction was included in on August 29, 2012.
On December 2, 2011 and December 20, 2012, the standard islands became covered in snow to commemorate the winter season in the Northern Hemisphere.
On July 25, 2012, the Second Island, Third Island, Fourth Island, Fifth Island, Sixth Island, and the Seventh Island had their level availabilities changed.
On April 12, 2013, the size of standard islands increased.
On April 17, 2013, the size of standard islands shrunk back to their original sizes but reverted to the larger size on April 18, 2013.
On April 12, 2013, most of the standard islands' summoning times changed.
The Ninth Island was introduced as the "Eighth Island", while the previous "Eighth Island" was renumbered as the "Ninth Island".
On September 23, 2014, players were able to begin to add island themes to the standard islands.
The Eighteenth Island is currently the most expensive item in this game with the currency being DragonCash
In the Fifteenth Island's description, the word "Pumpermelon" is spelled incorrectly. In the island's description, it is spelled "Pumpermellon," however, it is spelled "Pumpermelon" in the Treat Farm's "grow treats" menu.
The description of the Seventh Island may be a reference from the Bible, Genesis chapter 2, verse 2.
The description of the Eleventh Island may be a reference to Nigel Tufnel and the phrase "Up to eleven" or "these go to eleven" coined from the film "This is Spinal Tap" in 1984.
The description of the Twelfth Island may be a reference to Trader Joe's when it mentioned "the well-traveled trader Joze has dealt in it all" since 80% of its various items are sold under the Trader Joe's name.