It was long thought that this piece of land was lost in space and time, but apparently it was simply misplaced. Some clever wizards were able to find it again, which should give you more than enough space to create a glorious park!
Have you ever looked into the great open sky and thought to yourself, Surely, there's room enough for another island? Well, so did our suppliers! They reworked some of the magics holding your islands aloft, and now you can keep even more of them together without suffering any of the adverse affects found in testing!
There are those who might say that five floating islands is too many floating islands. Well, they're wrong. Clearly. This is a sixth island and our researchers tell us that it's doing just fine and that the tiny earthquakes will die down over time.
The wizards say that this is the best island yet! They've improved upon the design by copying it directly from previous islands. And since those work so well, that can only be a good thing.
The wizard Nelgin Tuftknell always wanted to take things to the next level. Not satisfied with just ten islands in a park, he devised a spell to enable another island. Now they go to eleven!
From rare gems to exotic shrubberies, the well-traveled trader Joze has dealt in it all. The capstone of his career, however, will be the sale of an entire floating island. He won't tell anybody where he found it, but it's a great deal!
Thirteenth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 60
Buy
4,000,000,000
Summon Time
60 H
Game Description
Some wizards and witches were having a problem with running out of space on their islands. Lucky enough, astronomancer Volell discovered the correct magical attenuations that now allows the thirteenth island to be summoned.
Fourteenth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 65
Buy
6,000,000,000
Summon Time
60 H
Game Description
We've scooped, scavenged, and scraped up every bit of floating land we could to add to your massive dragon park. This latest piece is a bit untamed, but we're confident it's no match for your well-honed trimming skills!
Fifteenth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 70
Buy
8,000,000,000
Summon Time
60 H
Game Description
The Great Nogard requested a fifteen wand salute when it was discovered this new island could be conjured. He got the students studying treat magic to do the honors, who unfortunately had their wands set to "seed" rather than "shoot fireworks". There's a dense amount of shrubbery on the island as a result, but the good news is everything smells like pumpermellons!
Sixteenth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 75
Buy
8,000,000,000
Summon Time
60 H
Game Description
Sixteen islands?! You must be some kind of dragon-collecting expert! As an expert, you'll be pleased to hear that the Great Nogard himself oversaw the Official Committee for Keeping the Vale Islands Afloat (But Not Too Close To the Sun) in casting their floaty-no-crashy magic on this island.
Seventeenth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 80
Buy
10,000,000,000
Summon Time
60 H
Game Description
Coinciding with the discovery of Color Cubes is the reveal of a 17th magical floating island! It's almost like this island willed itself into existence, hoping to be decorated and dazzled with dragons. But that's preposterous, of course. Everyone knows islands aren't alive. …right?
Eighteenth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 85
Buy
12,000,000,000
Summon Time
60 H
Game Description
This island rocks. No really, this island has a lot of rocks. The wizard Charles Jables wanted to see if he could create a rock so big it couldn't ever be moved. Turns out that he just made a lot of smaller rocks.
Nineteenth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 90
Buy
14,000,000,000
Summon Time
60 H
Game Description
Ah, the nineteenth island. Before it, eighteen brethren. Proudly they stand—er, well, float—presenting your park, as dragon-filled as the hearts of your visitors. Without the islands, we'd literally have no ground to stand on. Let us take a moment to give the islands our thanks—can't hurt to stay on their good sides.
Twentieth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 95
Buy
14,000,000,000
Summon Time
60 H
Game Description
Twenty whole islands?! You must be one truly extraordinary dragon collector to need so many islands. The witches and wizards tip their pointy hats to you in honor of this accomplishment! The bards will sing songs of this occasion, surely.
Twenty-First Island
EmptyEmpty - ObstaclesObstacles
Available
Level 100
Buy
16,000,000,000
Summon Time
60 H
Game Description
Rumor has it that the twenty-first island was originally discovered by the witch Lanka Eddies. She was observing the natural behavior of the abyss dragon, and while it was rolling around in the deeps, the 21st island burst forth from the sea. Clambering onto the newly formed island, she has been guiding it to its destination in hopes that someone like you could use the additional space.
Twenty-Second Island
EmptyEmpty - ObstaclesObstacles
Available
Level 105
Buy
18,000,000,000
Summon Time
60 H
Game Description
To whom do we owe the discovery of the twenty-second island? Why, wizard Toolie Doo, dualmancer extraordinaire! After conjuring the island, he stated: "you can never have too many islands, so here is island twenty-two! You can never have too many islands, so here is island twenty-two!" We're pretty sure it's still just one island.
Twenty-Third Island
EmptyEmpty - ObstaclesObstacles
Available
Level 110
Buy
18,000,000,000
Summon Time
60 H
Game Description
The wizards and witches really have no idea where this island came from. It just popped into existence one day around the same time as the twenty-second island. Perhaps it is a magical remnant of a bygone spell?
Twenty-Fourth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 115
Buy
20,000,000,000
Summon Time
60 H
Game Description
Twenty-four islands in the Vale! What an amazing park it takes to levitate such vast swaths of island space! A veritable magical archipelago!
Twenty-Fifth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 120
Buy
25,000,000,000
Summon Time
60 H
Game Description
This island is perfect for any wizard or witch seeking to add to what has become a floating continent!
Twenty-Sixth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 125
Buy
30,000,000,000
Summon Time
60 H
Game Description
The witch who conjured this originally called it Rhombicuboctahedron Island… It makes sense since she got her wizarding degree from STEM School of Magic. She changed it after nobody could pronounce it correctly.
Twenty-Seventh Island
EmptyEmpty - ObstaclesObstacles
Available
Level 130
Buy
35,000,000,000
Summon Time
60 H
Game Description
Your park looks pretty full, but why not build one more? Go on, it'll fit. Your scaled cohorts will thank you with roars.
Twenty-Eighth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 135
Buy
40,000,000,000
Summon Time
60 H
Game Description
This island was originally made entirely of nickel, but this proved problematic for any dragon with inherent metal magic… magnetic mayhem ensued. So, the island was encased in concrete then covered with soil and sod; crisis averted.
Twenty-Ninth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 140
Buy
45,000,000,000
Summon Time
60 H
Game Description
The wizards who conjured up the twenty-ninth island had rehearsed their spell for an entire lunar cycle. They wanted to make sure every incantation was performed correctly, or else they would have to wait another decade to try again. Luckily, it looks like the spell went off smoother than a satin dragon's scales.
Thirtieth Island
EmptyEmpty - ObstaclesObstacles
Available
Level 140
Buy
50,000,000,000
Summon Time
60 H
Game Description
Thirty incredible islands?! You must be one exceptionally extraordinary dragon collector to need so many islands. The witches and wizards of the Vale tip their pointy hats to you in honor of this accomplishment! The bards will sing songs of this occasion, once they find their instruments.
Thirty-First Island
EmptyEmpty - ObstaclesObstacles
Available
Level 150
Buy
50,000,000,000
Summon Time
60 H
Game Description
Yet another island rumored to be discovered by the witch Lanka Eddies. This time while monitoring a prestige dragon performing its tricks. It gestured for her to reach into the box and take its contents from inside and out came the thirty-first island. The rumors are starting to get a bit ridiculous.
Thirty-Second Island
EmptyEmpty - ObstaclesObstacles
Available
Level 165
Buy
50,000,000,000
Summon Time
60 H
Game Description
One day, as the wizards and witches of the Vale were minding their business, this giant landmass came slowly floating in from far away. They were worried it would slam into the other islands, but instead it simply settled neatly next to the others, forming the thirty-second island.
Thirty-Third Island
EmptyEmpty - ObstaclesObstacles
Available
Level 170
Buy
50,000,000,000
Summon Time
60 H
Game Description
Many legends tell stories of magical numbers, and this one is no different. When the wizard Hogus Pogus was casting an island creation spell, he waved his wand exactly thirty-three times, thus creating the thirty-third island!
The creation of the 34th island was not a mistake, but rather a happy little accident. One day the wizards were clearing away debris from other islands wishing they had more space. There were so many boulders and bushes swept away that together they formed a whole new island!
And another one! Who knows how many more floating islands are out there? The Wizards and Witches have not uncovered them all yet, but they can always conjure more if necessary. This particular one emerged unexpectedly in front of them!
Surprise! Another floating island has materialized! Some claim this one has a weird stone structure if you look at it from a different angle, but chances are they're all the same.
In her mission to help the Vale bloom, Blumi brought magical seeds, some that grow into plants and some that grow into giant rocks. And with plenty of rock seeds what do you get? An absolutely massive island-sized rock.
View obstacle distribution per island on the Obstacles page.
Although the Sixth Island was renumbered in the market, the in-game description still stated it as a "fifth" island, until a correction was included in on August 29, 2012.
On December 2, 2011 and December 20, 2012, the standard islands became covered in snow to commemorate the winter season in the Northern Hemisphere.
On July 25, 2012, the Second Island, Third Island, Fourth Island, Fifth Island, Sixth Island, and the Seventh Island had their level availabilities changed.
On April 12, 2013, the size of standard islands increased.
On April 17, 2013, the size of standard islands shrunk back to their original sizes but reverted to the larger size on April 18, 2013.
On April 12, 2013, most of the standard islands' summoning times changed.
The Ninth Island was introduced as the "Eighth Island", while the previous "Eighth Island" was renumbered as the "Ninth Island".
On September 23, 2014, players were able to begin to add island themes to the standard islands.
On June 8, 2015, the appearance of the standard islands changed coinciding with the release of the Thirteenth Island.
In the Fifteenth Island's description, the word "Pumpermelon" is spelled incorrectly. In the island's description, it is spelled "Pumpermellon," however, it is spelled "Pumpermelon" in the Treat Farm's "grow treats" menu.
In the Twentieth Island's and Thirtieth Island's descriptions, it mentions "The witches and wizards of the Vale tip their pointy hats to you in honor of this accomplishment!" as part of the descriptions.
The description of the Seventh Island may be a reference from the Bible, Genesis chapter 2, verse 2.
The description of the Eleventh Island may be a reference to Nigel Tufnel and the phrase "Up to eleven" or "these go to eleven" coined from the film "This is Spinal Tap" in 1984.
The description of the Twelfth Island may be a reference to Trader Joe's when it mentioned "the well-traveled trader Joze has dealt in it all" since 80% of its various items are sold under the Trader Joe's name.
The description of the Sixteenth Island may be a reference to the idiom "fly too close to the sun" from the Greek myth of Icarus and the events within it when it mentioned "(But Not Too Close To the Sun) in casting their floaty-no-crashy magic on this island."
The description of the Eighteenth Island may be a reference to the musician and actor Jack Black's Tenacious D persona, Jables. In the movie "Tenacious D in The Pick of Destiny," Jack Black's character, Jables, along with Kyle Gass, form the rock band Tenacious D.
The description of the Twentieth Island may be a reference to the phrase and action of the "Hat tip" when it mentioned " The witches and wizards of the Vale tip their pointy hats to you in honor of this accomplishment!"
The description of the Twenty-Sixth Island may be a reference to the polyhedron "Rhombicuboctahedron" which has a Euler characteristic element of "F=26" when it mentioned "The witch who conjured this island originally called it Rhombicuboctahedron Island"
The description of the Twenty-Sixth Island may be a reference to the umbrella term STEM for "science, technology, engineering, and mathematics" which has been integrated into some public education in the United States when it mentioned "STEM School of Magic."
The description of the Thirtieth Island may be a reference to the phrase and action of the "Hat tip" when it mentioned " The witches and wizards of the Vale tip their pointy hats to you in honor of this accomplishment!"
The description of the Thirty-Third Island may be a reference to the phrase "Hocus-pocus" referring to the actions of magicians when it mentioned "the wizard Hogus Pogus was casting an island creation spell, he waved his wand exactly thirty-three times"
The description of the Thirty-Fifth Island may be a reference to the phrase "When life gives you lemons, make lemonade!" when it mentioned "Hey, when life gives you islands..."