Talk:Game Updates/@comment-5174197-20131011143052/@comment-6656436-20131011205812

^^^ this. Like I've been saying, crippling players isn't a good way to extend a game's life.

Introducing new content which ultimately phases out older content (or makes it less potent) is the way to do it.

Look at WoW. When they want to move the game forward, they don't cripple the players; they advance the content.

ie: Your hits don't do less, enemies just have more life, but getting more gear makes you do more damage. In Vanilla WoW, 10K health was unhead of; however, when the new expansion hit, it was easily obtainable. This is advancing content; not crippling it.