Talk:Game Updates/@comment-26863532-20180607191721/@comment-6613158-20180608065530

And I am so in agreement with LadyC, TomF… Events, being a repetition of the same events, last year, last month, last week - whatever, are, for me, the very definition of boredom.

In-game games, dropping the ball and whatever else is in fashion - they become chores-to-be-taken-care-of. They rank somewhere between taking the garbage out and feeding the cat. They’re mindless tasks in a game that appeals because of the long term strategies and goals.

I can totally understand where a new player, seeing these games for the first or perhaps second time, find them useful in helping them to collect their daily maximum of event currency. No argument there. But some people, including me, remember the very first one. And haven’t missed one since.

I have been hoping for a rather specific drastic change, to quote LadyC: events should have different levels of difficulty for different levels of players. It’s been a long time since I didn’t collect the daily maximum within, perhaps, half an hour after reset. There’s no challenge there (anymore), no planning, no strategy involved. Just going through the motions of, recently, Rift Breeding.

But I’ll hang on. The long term goals do not go away because events interfere. And just as long as new Dragons are part of the prize pool I don’t mind too much.