Talk:Jolly Jubilee/@comment-33985864-20180101234630/@comment-25175720-20180102202729

I'll bet they will cram another limited at us before the event ends. And I agree with all your suggestions FallingStar, especially number two. You should come away from an event feeling good, not frustrated, deprived and dreading the next event when you know you'll be frustrated all over again.

I've got a couple of my own suggestions too.


 * Shorter events, no more than three weeks long. It gets boring after that and there are so darn many of them there's no time to enjoy park building and decorating, enjoying the park details and dragon behaviors and exploring the lore.


 * The time needed to fully play DV each day is too steep. One game shouldn't require hours every day with repeated visits based on game clocks.


 * No nasty surprises in the middle of an event like short limited releases. Put all dragons and prizes out there from the start so we can calculate, strategize, prioritize and ultimately get what we want, given what we can afford. Even if we can't have it all, at least we won't feel there was no chance to come away having successfully achieved what we worked for. Nothing frustrates me more than getting near my goal and suddenly having the goalpost moved further away. Feels like being cheated.


 * More mini-events and innovations like Gaia adding a new nest and Essence to level up Kairo. Things like that keep refreshing the game, adding to the fun without adding stress or extending required play time. And yes, even the Rift could have been a happily received non-event game refresher had it been deployed over time, letting us get used to it gradually rather than dropping a whole new world AND a bunch of new dragons all at once. Like some event design elements, its introduction left me with that overwhelming sense of looming failure instead of the fun of exploring something new.

And please do not assume I'm all negative about the game. It has been my saving companion through many life crises over the last six years. There's a lot I like about it or I wouldn't still be playing. But that doesn't mean we shouldn't voice concerns or express our wishes. It's how game developers know what players like - and don't, both of which are key to keeping folks playing.

Events should be fun. BFS is losing ground on that front.