Talk:Legendary Egg Hunt/@comment-5336686-20160319151436/@comment-26139484-20160321184448

Wikipedia suggests 10m downloads of DV (but doesn't include a reference). Given the number of years DV has been around, I'd say most of those are inactive accounts. 1m active players may be right (0.5m like DV on Facebook). But I'd think less than 1% of players are actually committed enough to sit with their game open and wait for reset time AND play for at least an hour to get all of the extra 1,000 points, especially since it happens on a Monday when many are at work or school. Then you have to figure how many of those players would actually buy those 1,000 points for $12, TWICE for two doubles weekends. $24 per event? Very unlikely. Even if we generously say 10% do it, that's only $24,000 per event. And even then, that is potentially missed revenue, not an actual outlay. It just doesn't seem like this glitch is the reason to make the cap, especially for a company with 100 people, 32 other games, and sold a majority stake to Hasbro for $112m.

What they are doing is making the reward parameters for an event entirely more predictable for themselves. The daily maximum (1,000 * # days), the bankable extras (7,000), and the Rotunda rewards (same for everyone) are now all fixed. Anyhow, it is all speculation as to their reasons. As I've said elsewhere, it also simplifies events and reduces player fatigue, which is great.