Talk:Dragon Track/@comment-151.112.163.81-20121019170833/@comment-5242490-20121019214425

This is caused by:

For exp rewards, the races have a set percentage for the prizes (prob along the lines of 0.5% of next level, 075% of next level, 1% of next level.) For some odd reason, the client (your iPhone/iPad) seems to be miscalculating these percentages and ends them with a 2. Looking at the bug data shows that the client and server have different amounts of exp (so client was wrong, server was right) and server has 2 less than client. So that's what's causing the crash. The question is: why and how can you fix it?