Talk:Trimera Dragon/@comment-26863532-20160804213531/@comment-5151467-20160921190437

I think it's a combination of creating another side for the dragon, along with the programming of it. Right now, when the dragon starts walking left, the X-axis scale is just inversed, effectively flipping the dragon to make it appear to walk left. Even if they had the time to draw the other side, they would have to program in functionality into the walking of dragons to pull from a different sprite each time it turns around, this could double the resources and bring a lot more lag, especially if you have many dragons flipping and turning. Now, if you just wanted to do it for the Trimera and Andromedan dragons, then you would also have to include filters for which dragons to apply the sprite flipping methods to. All in all, this would bring up more problems than it would solve and ultimately not be worth it for BFS to implement (at least right now), especially only for a few dragons.