Talk:Game Updates/@comment-49.50.204.92-20120506103436/@comment-4756055-20120506155820

Sir Machius has posted a very thoughtful analysis. However, I tend to look at the situation in another way. IMO, BFS is caught in a quandry. The people who are at the higher levels are in general those who are more likely to have spent money on gems (or coins or treats...). So the question the company faces is whether to spend time providing more content for the high-level players or to focus on the mid/low-level players who may or may not be buying gems. Creating features for mid/low-level players assumes that there is a large enough pool of entering players who will continue purchasing gems at a similar or higher rate as those who are currently at level 30. I think that at some point the influx of new players is going to slow down considerably and therefore won't provide enough of a continuing revenue stream for long term growth. If Dragonvale is to continue at its current level, there really needs to be things for the higher-level players to achieve (and buy gems for).